Description

Good health speeds up the recovery from the damage sustained in the raids, decreases the probability of fractures and lowers the energy and dehydration rate.

Leveling up

The Health skill is improved indirectly by leveling the Strength, Endurance, and Vitality skills.

Effects

  • Health and physical condition
  • Health and physical condition
  • Item has been depleted
  • Character is dead
  • Health and physique
  • Reduces limb fracture chance by [{0:0.#%}]
  • Reduces energy consumption by [{0:0.#%}]
  • Reduces dehydration rate by [{0:0.#%}]
  • Increases off-raid health regeneration by [{0:0.#%}]
  • Health regeneration
  • Attention! Your health is low. Skip health treatment and <b>proceed to the MAIN MENU</b>?

Elite effects

  • Damage absorption
  • Poison immunity level [({0})]

Skill system rules

These values come from the current client configuration. Weapon-only rules are shown only for weapon skills.

Experience per level
100 XP / level

Base experience required to gain one skill level.

General skill gain rate
×0.4

Global rate used when calculating regular skill progress.

Additional guides

Skill effects

• 降低肢体骨折概率(每级降低 1.2% → 精英级降低 60%) • 降低能力消耗(每级降低 0.6% → 精英级降低 30%) • 降低水分消耗(每级降低 0.6% → 精英级降低 30%) • 精英级:伤害吸收

Notes

• 精英特效“伤害吸收”的没有实装

Quest requirements

• 任务“医疗隐私 - 4”需要此技能达到 4 级 • 任务“运动员”需要此技能达到 10 级

Hideout requirements

• 升级2级医疗站 需要此技能达到2级。

How to level

• 每次获得耐力或力量技能点时,该技能获得的技能点数的 25% 都会被提升到该技能等级。 • 完成任务“一天一个苹果 - 医生远离我” • 完成任务“站稳脚跟”