GAME REFERENCE
Weapon Malfunction Mechanics
Client global malfunction parameters: jam, misfire, feed weights, overheat and repair multipliers.
Data version 1.0.6
General
- Allow AI malfunctions
- Off
Ammo & magazines
- Ammo feed failure weight
- 0.2
- Ammo jam weight
- 0.1
- Ammo misfire weight
- 0.7
- Ammo malfunction chance multiplier
- ×1
- Magazine malfunction chance multiplier
- ×1
Durability
- Durability feed failure weight
- 0.1
- Durability jam weight
- 0.6
- Durability misfire weight
- 0.1
- Durability soft-slide weight
- 0.2
- Durability hard-slide minimum weight
- 0.3
- Durability hard-slide maximum weight
- 0.8
- Durability range that ignores malfunctions
- —
Handling
- Ready speed multiplier during malfunction
- ×3
- Pistol lower speed multiplier
- ×3
- Pistol quick-draw time
- 5 s
Repair
- Hard-slide repair multiplier
- ×1
- One-broken-hand repair multiplier
- ×0.90
- Two-broken-hands repair multiplier
- ×0.80
Overheat
- Overheat feed failure weight
- 0.35
- Overheat jam weight
- 0.25
- Overheat soft-slide weight
- 0.7
- Overheat hard-slide minimum weight
- 0.3
- Overheat hard-slide maximum weight
- 1.2
Visual feedback
- Barrel glow attempt count
- 3