Official updates

Tarkov Today

Public updates from Escape from Tarkov, Arena and the development team, presented with their original publication details.

Official news
Escape from Tarkov
Escape from Tarkov@tarkov·

One of the changes coming in update 1.1.0.0 for #EscapefromTarkov is a rework of the side task system. The vast majority of tasks will no longer be organized into chains where each new task unlocks only after completing the previous one. Instead, they will be tied to trader loyalty levels. At LL1 with a trader, a set of basic tasks will be available. To advance to LL2, you will need to complete several of them. Each new LL will unlock a new set of increasingly more challenging tasks. The rewards for these tasks will be more focused on cash - unlike the current system, where a significant portion of the payout consists of barter items and equipment. Most trade offers will become available immediately upon reaching a new LL with a trader, without being tied to a specific task. For example, the Tri-Zip backpack will unlock at Ragman LL3, and the DevTac Ronin helmet - at Mechanic LL2. Some tasks will remain exceptions to this new system and will continue to unlock in chains regardless of traders’ LL. Rewards for these tasks will include especially rare trade offers or crafts. The key rewards from such task chains will be displayed as soon as you accept the first task. This will allow players to see in advance what they can ultimately earn. The main goal of these changes is to make progression less linear and less dependent on specific tasks, providing more ways to gain access to useful items.

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Escape from Tarkov
Escape from Tarkov@tarkov·

Black Division’s operation in the Lab continues. Despite the extreme danger, the blacked-out underground complex is drawing increasing attention, while Mechanic's work continues to drag on. The in-game event “Blackout” in #EscapefromTarkov has been extended, and its end date will be announced separately. Complete the associated tasks to earn a unique achievement.

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Escape from Tarkov
Escape from Tarkov@tarkov·

If you haven't yet challenged Wedge and his squad in the dark corridors of The Lab, it's about time to do it! This weekend, XP earned from raids in #EscapefromTarkov will be increased by 25% - both in PvP and PvE. This is a fixed value for all players and is applied instead of the edition bonus. The bonus will be available until July 27, 11:00 AM BST / 7:00 AM EDT. Please also note that requirements for "New Beginning" tasks have been temporarily adjusted. They will be reverted to the usual ones after the "Blackout" event is over.

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Escape from Tarkov
Escape from Tarkov@tarkov·

A new in-game survey is now available for #EscapefromTarkov players, focused on small-scale in-game events. By small-scale events, we mean short-term events lasting a few days that don't introduce new gameplay content, aside from event tasks and their related characters and achievements. We'd like to learn how interested you are in this type of event, which rewards you consider the most valuable, and how you think this format should evolve. Your responses will help us determine priorities for future small-scale events. As a thank-you for participating, you will receive a reward via in-game messages. Thank you for helping us get better!

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Escape from Tarkov
Escape from Tarkov@tarkov·

Only relentless PMCs max out Endurance — would you join Battlestate Games crew for a challenge? #EscapefromTarkov

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Escape from Tarkov
Escape from Tarkov@tarkov·

Update 1.1.0.0 in #EscapefromTarkov will introduce a variety of QoL improvements across several game systems. Notable changes will improve the availability of equipment in the early stages of progression. Many entry-level ammo types will become available much earlier. For example, 7.62x39 T-45M1 will be purchasable from Prapor right from the start of the game. The character level requirements for earlier trader LLs will be reduced, and the total trade volume requirement will be removed entirely. The early Hideout development is also being streamlined, with construction times for the initial modules getting reduced. Also, there will be less dependencies on other modules and “Found in Raid” items. As we've previously mentioned, insurance will be unavailable in Kord Breach season, but it will become more convenient in PvP and PvE Zone. Insured items will be returned more quickly, though the cost will increase slightly. In addition, Jaeger will now offer his own insurance service. While significantly more expensive, it will return lost items in just a couple of hours. These changes will make character progression smoother, allowing players to spend more time on active gameplay and pursuing long-term goals.

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Escape from Tarkov
Escape from Tarkov@tarkov·

In this video we customize an AKS-74U. A shortened version of the famous assault rifle developed in the early 80s for combat vehicle crews and airborne troops, it also became very popular with law enforcement and special forces for its compact size. https://youtu.be/xz9ZIVReCac #EscapefromTarkov

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Escape from Tarkov
Escape from Tarkov@tarkov·

Classified materials from The Lab are gradually making their way beyond the facility's walls. Those with few moral scruples have already lined their pockets, while Mechanic is working tirelessly to restore power to the underground complex and prevent highly dangerous equipment from falling into the wrong hands. The in-game event "Blackout" in #EscapefromTarkov will end on July 27. Complete the associated tasks to earn a unique achievement.

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Escape from Tarkov
Escape from Tarkov@tarkov·

With the release of the Expansions Hub in #EscapefromTarkov, we’ve increased the limit on purchasable stash lines. You can now expand your storage by up to 80 lines - more than enough space for even the most dedicated loot collectors! Additional stash lines can be purchased either through the new in-game Expansion Hub or on the official website.

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Escape from Tarkov
Escape from Tarkov@tarkov·

We have installed a technical update for #EscapefromTarkov. Balancing changes for the "Blackout" event: ● Raid duration on The Lab has been increased to 30 minutes in PvP and 35 minutes in PvE; ● In PvE, the number of Black Division operatives has been reduced, and the number of PMC bots has been increased on The Lab; ● Increased the chance for Black Division operatives to spawn with the arsenal storage room key; ● Any target now counts toward the progress of the "If I Can't Have It" task; ● Increased the amount of loot in locked rooms on The Lab; ● Added new TerraGroup Labs access keycard offers to Therapist and Mechanic. Fixes: ● Fixed the missing voice announcement during power outage on The Lab in PvE; ● Fixed incorrect UI display after opening the "Map" tab on the location selection screen.

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Escape from Tarkov
Escape from Tarkov@tarkov·

We have installed a technical update for #EscapefromTarkov. Please download the update via the launcher. The game will not be stopped, but on updated servers, raid time may be reduced to 10 minutes.

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Escape from Tarkov
Escape from Tarkov@tarkov·

In addition to the seasonal system, update 1.1.0.0 will include a wide range of other changes. One such change is a task system rework for every game mode. As part of it, the requirements for unlocking the “Collector” task will be revised. Many side tasks will be removed from the list of requirements, leaving only a few, such as "A Shooter Born In Heaven." In exchange, one of the new requirements will be achieving LL4 with all traders and a separate Fence reputation threshold. Obtaining the “Kappa” secure container under the new requirements will grant a new achievement. The unique "Kappa Path" achievement will no longer be obtainable once the first season begins. As a reminder, update 1.1.0.0 is scheduled for release before the end of July. If you're already close to earning your first “Kappa”, you still have time to finish it before the changes go live! #EscapefromTarkov

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