游戏资料
护甲材料
比较护甲材料在受击、爆炸和维修时的耐久损耗。
| 材料 | 损耗系数 | 爆炸损耗 | 商人维修损耗 | 维修包损耗 |
|---|---|---|---|---|
| Aluminium | 45.0% | 45.0% | 6.0% – 10.0% | 5.5% – 9.0% |
| Aramid | 18.8% | 15.0% | 3.0% – 7.0% | 2.5% – 6.5% |
| ArmoredSteel | 52.5% | 45.0% | 1.0% – 3.0% | 0.5% – 2.5% |
| Ceramic | 60.0% | 52.5% | 17.0% – 22.0% | 15.5% – 20.0% |
| Combined | 37.5% | 20.0% | 10.0% – 15.0% | 9.0% – 14.0% |
| Glass | 60.0% | 60.0% | 23.0% – 42.0% | 21.0% – 38.0% |
| Titan | 41.3% | 37.5% | 6.0% – 10.0% | 5.5% – 9.0% |
| UHMWPE | 33.8% | 30.0% | 1.0% – 3.0% | 0.5% – 2.5% |
数值用于材料间横向比较,实际耐久表现还会受到护甲基础耐久、弹药与命中区域影响。